To resolve this problem the developers could pick one form of bonus action, and abandon the other. If you just combined these systems together you could easily make XCOM way too powerful and throw off game balance. In LW2 officers grant bonus actions, while in WOTC bond mates do the same. This is because they implement different mechanics to accomplish similar goals primarily for granting bonus actions to soldiers, and for placing strain upon your barracks. Of course I was very hopeful that it would develop into a fine game, and it has, but I was very worried that the game mechanics in Long War 2 would clash with those of WOTC. When I first heard about Long War of the Chosen, I had concerns.
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